Cubecus for Blender is here!
Cubecus is here! After a long time coming (4 years on and off), I've gotten my Blender level design add-on into a releasable state (even though in alpha and with ...
Read More »Cubecus is here! After a long time coming (4 years on and off), I've gotten my Blender level design add-on into a releasable state (even though in alpha and with ...
Read More »Python in Blender can be tiring. A simple problem becomes an arduous trek through docs, examples, and sometimes the C API to find the Blender way to write given Python ...
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I probably put way too much into this, but I really love progress animations where objects reify themselves from wireframe to whole.
Read More »Large single page web applications have a disadvantage over multi-page applications in that no page reload occurs. This means memory leaks are able to cause more performance problems in single ...
Read More »If you want to do unit tests of Blender Python code, it might be to your benefit to not startup Blender every time you want to run them but to ...
Read More »I updated the balance projection calculator thingy a week or so ago but I thought I'd write about it. Here's a demo image:
Graph of > 1 year worth of ...
Read More »I always felt that if I was able to see how much money I would have in the future I could more accurately save, spend, and make bill payments instead ...
Read More »So I moved from Tumblr to Ghost. Tumblr (the platform, not the community) is absolute garbage. I actually like the community: tons of fandoms, great art, weird memes, and so ...
Read More »My last full song for a while, if not ever. Making music just doesn’t have the drive it used to for me (though playing music on the other hand…).
I ...
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Continuing from my last rendering post, the spider mini boss in “Quackventure” shoots these little energy balls at the player. I added the energy ball after the render in Paint.NET ...
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