Interesting that using a perspective camera from very far away (so large distance to scene but low FOV) is basically an orthographic camera. It looks nice having a top down ...
Read More »Chemistory over the past couple weeks got a few new features, the biggest being an actual level and client/server networking code (or at least the start of it).
There's a ...
Read More »Chemistory minimap for subway including character marker. Subway lines are loaded via SVGLoader
to allow for greater customization and color/animation in the future. Next update should have some more level ...
Read More »My current company, HelloWorld, hosted a small games jam after hours. Over the course of 5 days, James (another dev at HW) and I put together two small concepts utilizing ...
Read More »Cubecus is here! After a long time coming (4 years on and off), I've gotten my Blender level design add-on into a releasable state (even though in alpha and with ...
Read More »I probably put way too much into this, but I really love progress animations where objects reify themselves from wireframe to whole.
Read More »So you want to add some stairs to your game? Great! Adding stairs in level design adds more vertical variety to your levels. Or perhaps your game is based on ...
Read More »